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Bad Cards

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Avatar raptorAZ 50 post(s)

bad topic

There are some Cards which i really dislike.

1. Wooden Fence

This cards seem to me like a “copy” of the stone wall.

Better Wooden Fence:

def 1 hp 20
when wooden fence comes in play draw a card,

but then it is like wall of wisdom…… when i wrote this DarkRune added wall of wisdom i think….

2. Trebuchet
It would be much better if the Trebuchet could “shot”
0/0/10

2 Stone 56 sec : 10 damage to a building

 
Avatar darkrune Administator 257 post(s)

These cards where meant to be improved, when the game-engine gets some more features:

  • The Wooden Fence will become weaker (as you suggested), but it will occupy several spaces – link cloning itself to the fields at its right and left
  • Trebuchet will get a Range of 2
 
Avatar raptorAZ 50 post(s)

aha ok,

there is another point:

we can create different kinds of “catapults”

highCost/highCooldown but a high range
or lowCost/lowCooldown but small range

which one should be the trebuchet?
was a trebuchet in the middle age a “high range” catapult?

 
Avatar darkrune Administator 257 post(s)

In the real middle ages it was mainly a point of accuracy – not of range or damage. The problem was to hit at all :)

Trebuchets had a much better accuracy as catapults.

 
Avatar raptorAZ 50 post(s)

should the Trebuchet now be a highCost/highCooldown unit?
or not?

in a card game we should ignore accuracy,
a “50% chance to hit” effect would add to much random too FC
i think so.

 
Avatar darkrune Administator 257 post(s)

should the Trebuchet now be a highCost/highCooldown unit?
or not?

I think it is fine as it, when it gets the range. Its medium cost, highCooldown. We could, however, give the Trebuchet range 3 and build a Catapult that does more damage but has only Range 2. We also would need to lower the Trebuchet-Damage in this case.

in a card game we should ignore accuracy,
a “50% chance to hit” effect would add to much random too FC
i think so.

That’s exactly what I thought.

 
Avatar raptorAZ 50 post(s)

do you think that a range of 7 would be OP?(overpowered)?
the elven archer has a range of 7 (i think that this is ok) so maybe the trebuchet should be range 7,too.

?

 
Avatar Psyclone 56 post(s)

do you think that a range of 7 would be OP?(overpowered)?
the elven archer has a range of 7 (i think that this is ok) so maybe the trebuchet should be range 7,too.

I think a range of more than 2 for any of these units would be OP. The elven sniper isn’t bad because it only has a damage of 1.

These ranged units are going to be very strong because the map is so small. Midfield is only 1 rank wide, so I can activate a ranged unit in rank 3 of my kingdom and hit a unit in your kingdom still.

Imagine a unit with a range of 3 that I put in rank 2 behind my wall. This unit will be extremely hard to deal with when it has a 0/3/40 blocker in front of it, not to mention other units protecting it. This will be the strategy for these type of units.

 
Avatar raptorAZ 50 post(s)

hmm,

maybe you are right.
but I think that the elven sniper is not OP because his shot has a cost of wood, not because his damage is 1.

And you are right
this !should be the strategy of this units, a unique strategy only in FC.
I think if we can balance this, it would be a great expansion for strategies.

of course we can create both types of cards if we want.

 
Avatar Psyclone 56 post(s)

I don’t think the cost is that big of a deal either though because wood is a very easy resource to acquire. If his damage was 2, then he would be OP because he could quickly take out some exchange/resource units.

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