Displaying special effects
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Something you might want to consider while developing the frames for the cards is a way to display special effects. For example, if I play the artefact Dagger of the Spider Queen (+8 attack vs. organics) on my Elven Blade Dancer, the unit will still display +4 attack in the top left corner and the card description will show +8 attack vs. organics. Even if my opponent were originally notified of this by some sort of announcement when I played the card, it still may be easy to forget… especially if I have more than 1 Elven Blade Dancer in play. A possible solution to this is some sort of icon/symbol near the outside border of the card that notifies someone that the card has been altered. Maybe something like a sword icon somewhere along the top of the card, possible as part of an outer frame that notifies players that the card is under the effect of an artefact(s). This wouldn’t be necessary for all cards. For example, playing Sword of Power on my Elven Blade Dancer is already shown by boosting the attack power. The card will display an attack power of 7. Although, if the artefact stays attached to the card, you could then either place a limit on the number of artefacts allowed per card or allow them to be destroyed. OK, I got a little deeper into the example than I intended. Adding a frame that has the capability of displaying a few special effects could be beneficial for later on down the road as the game continues to develop. For example, if you wanted to add resistances, spell effects, immunities, etc. to cards… the frame would be a logical place to display it. Just wanted to make this suggestion while you’re still looking into implementing a card frame. |
