Card Suggestions
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Tower of Darkness Building 3 iron hp: 40 Action: drain 2 mana from the opponent (90 seconds) |
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Mana Drain 1 mana Drain 3 mana from your opponent |
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Mana Wipe 5 mana Drain all your opponents Mana |
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Tench Building hp: 20 |
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Reinforcement 2 mana 1 Unit is randomly added to your hand from your deck. |
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Secret Construction 4 gold 1 random Building is added from your deck to your kingdom. |
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Reconstruction 2 iron Put one random Building from your discard back into play. |
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Catapult Unit 4 wood Doesn’t move hp:20 2 stone: does 30 damage to target Building or unit (90 seconds) |
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Repairmen Unit, Human 1 gold att: 1 (30 seconds) 2 wood: All your Buildings gain 5 hp (30 seconds) |
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Magic Barrier 4 mana Negate the next spell your opponent plays. |
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Gravity Stone Artifact 3 stone hp: 10 Increase the movement time of Units buy 15 seconds |
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Flying Carpet Artifact 1 wood Play on a Human Unit, Unit gains Flying |
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Thanks again for your good ideas, Rakas. I’m still working on the -1 mana bug, with Mana Drain. Mana Wipe should work now. Here are my comments on the rest of the cards: Tower of Darkness: I think its very expensive. But if you get it out, it really strong. It depletes mana faster than two rocks can build it up. Perhaps it should be cheaper, with the a slower ability. Tench: not sure on this one. Do you mean it to have 0 cost? Reinforcement, Secret Construction: This ability is not in the code yet. But it should be easy to add. Reconstruction: Same here, also its much harder to code. There is currently no discard pile available. Catapult: 30 damage to units seems way to much. Especially since you can target any unit on the field. Ok the ability isnt cheap either – and slow. Hmm. By and large an interesting card. Repairmen: I really like his one. They should, however only heal your buildings I think. Magic Barrier: Another one that isn’t easy to code. |
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Unbelievable! While I was typing you put two more up :) Gravity Stone: Currently you can have this effect only as spell – because if Gravity Stone leaves play, the Effect would stay. Also new units entering play will not get it. But I really like the card – have to wait till the new effect system is ready. Flying Carpet: Sadly the same here. Some code is missing – but I like the card too. |
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Demons Furnace Artifact 2 wood hp: 10 1 stone: Gain 1 iron |
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City Upgrade 1 stone Increase population by 8, increase population store by 5 |
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Gold Mine Building 1 stone hp: 20 Store 2 gold , |
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Tax Collectors Unit, Human 2 gold att:2 Tax 2 gold – Gain 1 Victory point (90 seconds) |
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decided to start posting ideas here instead of making lots of new threads Mana swap cost: 1 gold |
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Cannon 3 iron costs 1 iron to attack att:5(60 seconds) |
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pitfall 2 wood 5 health |
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teleport 2 mana |
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Tremor 2 stone deal 3 damage to all units and 5 damage to all buildings |
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bomb 2 iron deal x damage to all units within a + area where x is equal to your iron storage +1 like this |
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Killer instincts 1 wood increase the attack of 1 animal by 2 |
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Giant spider 1 wood 2 attack attack 30s |
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brushfire 1 wood deal 5 damage to 3 random buildings |
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wood beetle 1 gold 1 attack +7 damage against forests and forest guardians attack 30s |
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Voidbeast 2 gold 8 attack (45s) |
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lesser demon 1 pop att: 3 (30s) |
