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Post your replies or suggestions to my card ideas here please. Thanks in advance. |
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I’ve changed Tower of Darkness and Repairmen. Trench is a 0 cost, low hp Building to help against rush. Catapults huge damage to Units is why it costs so much and takes so long ( If you think about it, a stone from a catapult crushes anyone under it anyway. Think Return of the King battle.). As for the others, these are just suggestions. I will modify or delete any you want. Just let me know. :) I also noticed I forgot the cost of Repairmen…Fixed it. |
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Gold mine looks generally about right… |
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he can be killed pretty quick with swallow or direct damage. plus the 2 gold will take time to get but I will see what everyone else says and will slow him down more if needed. Thanks for the input though. |
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Actually, there was a gold mine in the game already. But I took it out. The idea (Tarod’s idea) was to have each type of resource to be somewhat special.
So the decision is, to put gold mine back in – or not. I think Rakashun’s version of the gold mine is pretty balanced. But it would decrease the individuality of the gold resource. What do you think? To further distinguish the other resources, there have been the follwing ideas:
I think the depletion only makes sense, if we also increase the cards-per-deck limit on resource-cards. |
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That’s pretty a good idea. I made the gold mine card because of the discussion by the players that gold was a hard resource to get. I made it harder to get out cause all the other cards that gave gold also was not cheap. |
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Dup |
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Since this was intentional (resource imbalance), I am behind it 100%. It is definitely a difference from games like MTG where all colors are pretty much equal. This does mean we have to be a bit more careful about card balances. As to the 3 Basic resources, Wood Iron Stone. I think it is ok to have them similar, as they are not “advanced” resources for now. |
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Rakasun, I put your City Upgrade on. So you can test if it is balanced if you like. |
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I'm kinda busy right now but I will be free in about an hour or 2. Then I will be back to get in some games and test balances. |
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My thoughts on City Upgrade are that as a nearly-pure defensive card it is doesn’t look overpriced. Pharmacy provides a good comparison though: 2 Stone, 2Gold. Play (80 sec), Heal (2 gold, 30 sec) Based on this, I think City Upgrade is a LOT cheaper than Pharmacy. Hence my gut feel is that either City Upgrade is too cheap, or Pharmacy is too expensive. |
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One additional thought: Population is a very expensive resource right now (except in rush decks), as it puts a harsh upper limit on how many cards you can play that use it (Demons mostly). If it gets too easy/cheap to get population increases, then population isn’t valued as high (making demon cards generally cheaper) and it may allow for strange (and undesirable decks) that can generate population faster than most decks can deal damage (Etherlords II has a design flaw that allows this). I don’t think City Upgrade goes that far, but it is something to think about when dealing with healing mechanics. |
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Actually I think it might be a bit overpowered in heavy pop-sacrifice-decks. But we would have to try it out. You pay 4 resources and get 10 (instant without the waiting from usual resource cards), since pop is a resource is such decks. This might even happen early. Here are some suggestions for balancing:
I am currently tended in making two:
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Still thinking about some cards. I think mana drain is a bit to weak to be useful (its wasted if your opponent has no mana). How about: Mana Drain 1 mana Drain up to 3 mana from your opponent, you gain the drained mana or Drain up to 3 mana from your opponent, draw a card |
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Tower of Darkness Building 3 iron hp: 40 Action: drain 2 mana from the opponent (90 seconds) should have 2 stone instead of 2 iron. So you can play with a mana-less against one with. Also fits better to the tower. |
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we can add a draw card ability to mana drain if you like. As for the Tower of Darkness, the reason for iron instead of stone is the image I had for it. A large iron tower,cold and unnatural, surrounded by swirling dark clouds with lightning striking the top. but if you want to change it to stone we can. |
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sorry for my disappearance. I lost internet at my house and not sure when I’ll get it turned back on. I’ll still try to get here when I can to test decks and give more ideas. hope to see everyone soon. |
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tested some of the new cards. Rotting corpse seems pretty balanced. it’s slow move and attack are just slow enough to keep it from swarming. Elvish Sniper has a great ability but you would have to play decently heavy in the wood department. I think it’s a good card. Parin is awesome. His ability of mass damage is expensive but works well with his stats. City upgrade I’m not too sure about yet but will continue testing it. it seems balanced though. |
