damage types
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not sure if you can do this but is it possible to have diferent damage types? like something simple such as physical or magical to more complex like slice, blunt , elemental…ect. just wondering if it is because then you could have some creatures resistant to some types of attacks/spells, while weak against others. i mean a forest guardian shoud take more damage from a fireball spell than a armored knight. of course it would mean a lot of changes to everything so i dont know if it would be a good idea to add the more complex ones but magic/physical shouldnt be too hard. |
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I already thought about that. The problem is, it would add complexity for beginners. For some people the game is already too complex. I would like to have such things as damage types as a speciality not a common feature. Perhaps we could have some cards that deal magical damage and have some other cards with magic resistance or immunity from physical damage. |
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makes sense though i didn’t find the game too dificult when i first started but i do tend to pick up game skills pretty quickly. And what exactly do you mean specialty? do you mean like a game mode where there is the damage types and the normal where there is only 1 or something like that? |
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By specialty I mean: Normal cards dont have damage types, but there could be cards thats have. We could say that normal damage is physical damage, but its not neccessary to call it physical damage on basic cards. |
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alright i got it now |
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I was wondering about this myself. Maybe you could have cards that have certain resistances to damage from particular damage types or classes. Instead of attack bonuses vs. certain cards, such as undead, a card could have increased armor vs. undead or damage types. For example… • +3 armor vs. undead As for resistance to spells, you could keep it simple and just give resistance to spells in general instead of sub-categorizing into spell types such as Fire, Nature, Arcane, Frost, etc. For example… • A card with +3 spell resistance gets hit by the spell Fireball. Instead of taking 10 damage, the card takes 7 damage. • Or instead of fixed spell resistance, a card could have a % spell resistance. A card with 40% spell resistance gets hit by the spell Fireball. Instead of taking 10 damage, the card takes 6 damage. This would probably be more complicated because it introduces decimals and rounding. I’m sure it’s probably not a big deal to code, but it might be a turn-off for players not so great at math. • Binary spells, such as “Greater/Lesser Chain of Mind” and “Mind Agonizer”, should not be affected by resistances. This is where you could actually add Immunity, such as Immunity to Charm. I’ve never been a big fan of immunities though. |
