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Can You Speed it Up?

Subscribe to Can You Speed it Up? 9 post(s), 3 voice(s)

 
Avatar deadwolf 15 post(s)

So I started playing the game yesterday, and I like it — but it’s soooo slow. Could you just divide the time to produce card effects by 10 seconds (so that 1 minute becomes 6 seconds, 10 seconds becomes 1 second)? If that makes game play too fast to keep track of, maybe dividing by 5 seconds would be sufficient to speed things up?

 
Avatar furon 173 post(s)

i kinda agree some of the times are long and could due with some cutting down but it should only be about 2 or 3 times shorter at most so newbies can get a decent grasp of the game early on. of course if he cut the time down we would have to change all the badges requirements and recalibrate the balance of all the cards with extreme times like pagoda of victory and other such long build time cards

 
Avatar darkrune Administator 257 post(s)

I have the impression that the game feels only too slow in the early phases, because there is not much to do. When combat is going on, it feels already hectic. Perhaps, it is enough to reduce the times of some building or produce-actions? This would of course alter the game balance – but I dont see a problem there, since the balancing is still in its early stages.

 
Avatar deadwolf 15 post(s)

I think it’s all slow — even when I have a bunch of creatures on the field. A game should take no more than 5 minutes — unless it’s particularly heated — and right now, most of my games are 10-12 minutes, and sometimes 20-25 minutes. That’s just not something that I want to come back and do on a regular basis — not when there are games like Elements, which take 3-5 minutes. Or even Battlegrounds, which takes about 10 minutes…

So I say speed everything up by a factor of 10, and see how it goes. You could always have the tutorial go slower, but I think it has to be faster to become popular.

 
Avatar furon 173 post(s)

what will happen to the creatures who have times of 5 seconds though? i mean a half second is so insignificant a time than you would constantly be using them, and not anything else

 
Avatar deadwolf 15 post(s)

So far as I have seen, the only creatures with 5 second abilities are the traders who exchange wood or stone for gold. They’re dependent upon other, much slower cards to have that ability count for anything. So, even though their ability is fast, it actually takes much longer for them to be able to do anything when you take the other cards they need to have in play into consideration.

More importantly though, it’s all relative. A half-second activation is to 6 seconds what 5 seconds is to a minute. And — personally — 6 seconds can be a long time to stare at the computer screen waiting for something to activate, let alone a minute…

So, this all makes me curious: How fast can you win a game? What’s the fastest deck you can possibly build?

 
Avatar deadwolf 15 post(s)

So far, the best I can get is 399-405 seconds…

 
Avatar furon 173 post(s)

current record is about 250 seconds

http://www.fantasy-cards.net/forums/1/topics/46

of course before some of the more recent updates it was possible in 150 seconds

http://www.fantasy-cards.net/forums/1/topics/38

 
Avatar darkrune Administator 257 post(s)

@deadwolf: creatures with “moves very fast” have a move-action of 5 seconds.

Another problem is that we have about (up to) 1 second delay time on the http-request. This should not be able to affect game balance. It is not a problem with a 5 second action, but it could have an effect if we go lower. Perhaps 3 sec. is still possible. But this means the best factor I could apply is about 1.7.

My suggestion is to cut down the cooldown times by different factors. This will of course shift the game balance – but I don’t see a problem here. It could even be a possibility to improve the balancing. I would like to speedup the building process more than combat.

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