Numbers behind the Card Names
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I dont know when i missed it, |
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A system to rate card power. The higher the number, the stronger the card. |
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It’s just an experiment right now. The number behind the card is called its power. The system works like this:
Later on we can add a constraint to deck building. Like a deck could have at most 50 power (or 60, or whatever). I would like to now, what you think of this system and if the ratings are usable. |
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WOW this is really crazy 1. a max “power” limit for decks is nonsence! i never see it in a TCG and i never want to see this. I dont want be limited in building my deck. sry |
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i see you have the first “problems” with this system ;))))) |
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Ok. Maybe we shouldn’t do it as a constraint to deckbuilding. Let me explain the idea behind this. Rationale Getting all cards even seems very hard and makes the game less interesting. I think it is nice to have some strong cards … when they are rare. This provides a goal for playing. Difficult challenges will be awarded with better cards. We could even have various versions of the same card. Like a rare version of a card, that has 2 more health or 1 less cost or an additional ability etc. Warstorm does it this way. The other problem is, that there are cards like the chains or pestilence, that are very strong – but hard to balance in-game. You could have some such strong cards in the deck – but not too much of them. Powerrating without Constraint
Other Games and Player-Feedback If you still don’t like it and have other suggestions: no problem, everything is changeable. I think we will come up with something that works. |
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ok DarkRune, |
