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Numbers behind the Card Names

Subscribe to Numbers behind the Card Names 7 post(s), 3 voice(s)

 
Avatar raptorAZ 50 post(s)

I dont know when i missed it,
but now they are numbers behind the cards, 2, 3 ,5 , 0.
what is this?

 
Avatar vlad 17 post(s)

A system to rate card power. The higher the number, the stronger the card.

 
Avatar darkrune Administator 257 post(s)

It’s just an experiment right now. The number behind the card is called its power. The system works like this:

  • a normal well balanced card have a power of 2
  • a basic card like Forest, Iron Mine or Market Place has a power of 1
  • strong cards, that we feel might be bit unbalanced will get a power of 3 or 4.
  • very weak cards get a power of 1 or 0.

Later on we can add a constraint to deck building. Like a deck could have at most 50 power (or 60, or whatever).

I would like to now, what you think of this system and if the ratings are usable.

 
Avatar raptorAZ 50 post(s)

WOW

this is really crazy
i dont really understand why this “power” can solve problems.
i think we will get much more problems

1. a max “power” limit for decks is nonsence! i never see it in a TCG and i never want to see this. I dont want be limited in building my deck.
2. I dont think that we will ever find a good “power limit”
3. If you want to solve in this way the balance problems, i think this is the complete wrong way to go.
4. I dont see the “benefit” of this system for FC
5. there would be always a problem with the rating. (—>more imbalance)

sry
but im really against this idee
imo

 
Avatar raptorAZ 50 post(s)

i see you have the first “problems” with this system ;)))))

 
Avatar darkrune Administator 257 post(s)

Ok. Maybe we shouldn’t do it as a constraint to deckbuilding. Let me explain the idea behind this.

Rationale
In most games where you have a collection, new players have a hard time, since they have to play vs players that have all the great rare cards. Or even worse, the players with the most money win. Now this is not a problem in Fantasy Cards, but as soon as we have a collection – the long time players will have a to strong advantage just by holding powerful rare cards.

Getting all cards even seems very hard and makes the game less interesting. I think it is nice to have some strong cards … when they are rare. This provides a goal for playing. Difficult challenges will be awarded with better cards. We could even have various versions of the same card. Like a rare version of a card, that has 2 more health or 1 less cost or an additional ability etc. Warstorm does it this way.

The other problem is, that there are cards like the chains or pestilence, that are very strong – but hard to balance in-game. You could have some such strong cards in the deck – but not too much of them.

Powerrating without Constraint
I think we could do it this way:

  • There is no constraint on deckbuilding – just a power display. Vs the AIs you could play every deck. This way, you can get better and better by acquiring more and stronger cards. – which in turn would be needed for the harder challenges.
  • There might be some special awards for beating an Ai with a deck of power X (30, 40, 50?) or less.
  • For PvP, you could have various “lobbies”: one with and one without power ratings. So every player can decide, how he wants to play.

Other Games and Player-Feedback
I implemented it, because most players said they would like to have such a system. And it isn’t really such an unusual system for strategy games. In most tabletop games (like warhammer fantasy) you can buy your army for points. There is even a tcg that have a similar system: Astral Masters.

If you still don’t like it and have other suggestions: no problem, everything is changeable. I think we will come up with something that works.

 
Avatar raptorAZ 50 post(s)

ok DarkRune,
i really like the idea now ;)
but not for deck building
the powerrating is great!
much better than"player-levels"

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