Not so FAQ
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Q:Does Dagger of the Spider Queen stack? A: Yes it does and it shows the full value on the card. it will not however add with xila’s, or alexandro’s in the description since they are not the same, yet they will still stack when attacking. Q: Can you heal after using berserk? A: Yes you can heal after using berserk since it only cost heath points not max health. Q: Can City Upgrade give you more population than your limit? A: No it will only bring your population up to max. this theory applies to all cards that are similar Q: how many victory points do I need to win? A: 5 Q: Is Darkrune Awesome? A: Yes, is that even a question Q: How does charge work? A: Every time the unit moves it gains a counter at the bottom corner. Charge usualy has a limit of 3 counters. when the unit next attacks it does bonus damage based on the number of counters multiplied by the type of charge be it single or double. all charge counters are removed after the attack. Q: My unit has flying, What does this mean? A: it means that your unit can move 2 panels each move and can move over obstacles. This does NOT mean two cards can occupy the same panel if one has flying. Q: i just summoned A dragon and used its attack but it hit my unit and i didn’t target it. how did this happen? A: the dragons have a mass attack which hits all units in front of it including your own. If you have any questions post them here I will do my best to answer |
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Edit bump |
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also question: how many sec card idle after summoning? after attacking? with fast_attack or slow attack ability etc |
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cards are idle for varying times uppon summoning usually 15? seconds or so, unless it states fast, very fast or instant arrival. the card times are this i believe (might have been changed) Here is the speeds table Attack Movement Construction (play on buildings) Arrival (play on Units) Artefact Play: 5 Production: 12, 18, 24, 36, 48 Production Speed is not explicitly named on the card, and there are exceptions. |
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TY for info. It will be better and more understandable if write cooldowns at kards in seconds . Not “slow fast etc”. |
