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Spell Ranges, Balancing, New Tags

Subscribe to Spell Ranges, Balancing, New Tags 3 post(s), 2 voice(s)

 
Avatar darkrune Administator 257 post(s)

We did a lot of small improvements last night. The most notably might be

Spell Ranges
The most discussed spells, like the Chains and the Meteor cards have spell ranges now. This means, that they wont effect the whole field anymore. A spell with a range of 3, for example, effects the first three ranks/rows – your kingdom. A spell with a range of 4 effects the middle row too. 5 effects the first rank of your opponent, and 7 would be the whole field again.

Balancing
Another thing we did, were to rebalance some of the spell cards. Besides the spell ranges, they are more expensive now – or have a reduced effect. Everything is still open to change – so I am happy to hear from you, how the balancing works. RaptorAZ and his friends did some balancing too, so expect some more changes soon.

Tags
There are now the tags Resource and Exchange which should help to to filter the cards for deck building. So its much easier to find the economy-relevant cards now.

Thanks goes to Psyclone, Vlad and Deadwolf for their great ideas and suggestions.

 
Avatar darkrune Administator 257 post(s)

Applied most of Raptors’s changes. Here are the details:

  • Nator: cooldown time of Berserk 3 sec → 6sec
  • Agressive Grizzly: Health 20 → 18
  • Golden Dragon: Health 20 → 24
  • Teeraal: Health 20 → 22
  • Market Place: Health 50 → 35
  • Dissolve Opponents Gold: 1 mana, 1 gold
  • Dissolve Gold: 2 mana, 1 gold
  • Castle: Draw 24 sec → 20 sec, Health 80 → 40

Thanks to Anton (RaptorAz) and his friends for their extensive playtesting and discussions.

 
Avatar raptorAZ 50 post(s)

and royal market: heal is 35
;)

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