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Wow, I'm impressed

Subscribe to Wow, I'm impressed 6 post(s), 2 voice(s)

 
Avatar darkrune Administator 257 post(s)

I’m really are. The new player daenkolarin took the Score by storm. He got Rank #1 in very short time and even won nearly all possible awards, as you can see here: Daenkolarin. I think he built some very cool decks too – so its well earned.

Puh, Now I have to put some new challenges on, very soon :)
In the meantime, see if you can crack the awards too and get yourself a descent rank.

Happy hunting…

 
Avatar darkrune Administator 257 post(s)

Astonishing, Wraithguard even toped the score!
Ok. Now I really have to put on more challenges :)

 
Avatar darkrune Administator 257 post(s)

So, I kept my promise. At least, there are now speed awards for Teeraal too.

 
Avatar daenkolarin 27 post(s)

Thanks for the compliment. I’ve picked up the new awards (though they aren’t computed correctly for some reason, as it seems to be 10 shy in total).
I might have a look at some alternative deck constructions, though the current meta-game being a blend of RTS & CCG makes it a little odd (not necessarily a bad thing). As you look to move into a Beta phase, it would be a good idea to look at how the high level meta-game and general strategies are balanced.
So far the RTS meta-game strategies seem to apply the most (Boom, Rush, Turtle), though my gut feel is that Rush is dominant strategy based on the current card balance & designs (I’d need to have some people to help analyze the current setup to verify if I’m right).

 
Avatar darkrune Administator 257 post(s)

Your are right. There seems to be a bug in the score calculation. I will investigate this.

I know Rush and Turtle. What kind of strategy is Boom?

 
Avatar daenkolarin 27 post(s)

Boom is an RTS strategy where you forgo early military capability in order to grow your economy very fast to get to large numbers of weak, or small numbers of very high end units. There is also a Tech Boom in games that have tech trees, where you focus on getting high tech units fast at the expense of early military power.
In this game that would translate into 2 things:
1) Rapid deployment of Land/resource generators (to use as materials for playing)
2) Ability to boost Card Draw rate quickly. (to use as materials to Play)
Note that with the current cards, there isn’t a lot of quick ways to get your draw rate up, so a Boom strategy takes a LOT of time to get going. Just getting to small library takes quite a while (I think >4 minutes) and the librarian Unit is also slow to get to. My guess is that a Boom strategy needs at LEAST to double the card draw rate within the first 180s to have any hope.

In most RTSs, the 3 arch-typical strategies fall into Rock/Paper/Scissors.
Rush > Boom
Boom > Turtle
Turtle > Rush

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