Speedup
|
|
On common request I gave the game a little speed up. I reduced all cooldown time by a factor of about 1.5 to 2. The production got a greater speedup than combat. This should make the start up phase of the game a little more interesting. Tell me if you find any of the times unbalanced. |
|
|
the flow of the game seems a lot better now than before. none of the times are excessively long feeling and their are none that seem to wuick from what iv played |
|
|
Faster is better… But I still think it can be even faster… I think the main castle functions could be a little quicker — since resources are being produced more quickly, being able to draw faster would make things flow better… |
|
|
Agreed. I will speedup the basic draw a little more. |
|
|
Drawing is at 24 sec now |
|
|
there seems to be a slight issue with the ais and the speed increase. i did a test with a new deck against baskin and even though he had the resources for iit in the begining he delayed playing his maket. im not sure if this is a tweak or just some sort of lag but just though t id mention it. besides that i am loving the speedup it makes the game feel more exciting. |
