Recent Posts by furon
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Feb 28, 2012
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Topic: Ideas / incoming wall of text well, i could modify pre-existing code if possible to make some of the cards, but not anything that involves anything new. course thats not your problem , you kid “is”. not that they are a problem, they just are the thing that is blocking your coding time if i know correctly. |
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Feb 20, 2012
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Topic: Ideas / incoming wall of text area of effect, basically it hits anything in a small area ex.. 3×3 grid |
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Feb 20, 2012
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Topic: Bugs / wild animals not working [fixed] seems fine now, could have been something stupid with comp |
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Feb 19, 2012
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Topic: Ideas / incoming wall of text first some ability ideas Poison-basically a dot, like 1/30s now the cards Berserker tracker health amulet wood sprite rabid infection accelerate gift of flight war elephant alpha wolf wolf cave floating stones dragons lair elk pikeman novice pyromancer terra shift scrying stone balistae tidal surge skull shaman skeletal drake burn the unholy witch hunt house Also is it possible to modify the mass attack to front and the attack to all directions to make an aoe type ability? |
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Feb 11, 2012
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Topic: Bugs / wild animals not working [fixed] selecting a different deck seems to be problematic too… |
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Feb 10, 2012
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Topic: Bugs / wild animals not working [fixed] no worries, actually it was a faster response than i expected |
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Jan 31, 2012
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Topic: Bugs / wild animals not working [fixed] or is wild animals not working?… |
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Jan 31, 2012
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Topic: Bugs / spelling error for the resource tutorial description father is spelt wrong |
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Jan 31, 2012
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Topic: Ideas / Sense of Accomplishment I think having a Basic purchase market, mainly basic resources, a few different basic creatures (armored guard, wolf, lexa ect..) and maybe some things like wood wall, and a low tier spell or 2 available would help allow people some control as to their starting deck, but make most cards haveing to come from duels/tourneys ect.. would be ideal, to both maximise trading while still allowiing people to modify their deck if no-one is online to trade with. |
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Dec 3, 2011
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Topic: News / New Version: Improved Awards, Better Performance hurrah |
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Oct 25, 2011
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Topic: Questions & Answers / Not so FAQ cards are idle for varying times uppon summoning usually 15? seconds or so, unless it states fast, very fast or instant arrival. the card times are this i believe (might have been changed) Here is the speeds table Attack Movement Construction (play on buildings) Arrival (play on Units) Artefact Play: 5 Production: 12, 18, 24, 36, 48 Production Speed is not explicitly named on the card, and there are exceptions. |
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Jul 27, 2011
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Topic: Open Discussion / Dark Rune is Dead! hopping for some sign if darkrune in the near future |
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Jun 17, 2011
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it is, i am able to keep track of almost all happening in this game.this being mainly because i am one of the senior players so i have seen all the developments, plus suggested a few myself (storyline, parasite beetle, forest spider) |
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Jun 17, 2011
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not bad, but a quick yato would rape you, or parasite beetles and goblin invaders to steal your vp’s |
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Jun 16, 2011
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i would gladly accep your challenge, except for the fact pvp is suffering from a bug atm. |
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Jun 16, 2011
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Topic: Ideas / start game after you make your placements, and other ideas its true they get their initial cards down instantly, but after that, the are actually slow, given they havn’t been updated to the new card times, wich used to be longer. |
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Jun 16, 2011
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Topic: Questions & Answers / is it possible to win vs Attack of the Living dead? its a survival, you are supposed to last as long as possible |
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Jun 14, 2011
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Topic: Bugs / Messed up hands bug [fixed] as far as i know this bug has had no work done on it yet, though darkrune has had little time to work anyways |
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Jun 7, 2011
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Topic: Guestbook / "A different type of Card Game" good to see new members, unfortunalely there is a bug in pvp that screws up starting hands, so its impossible to pvp propperly right now. |
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May 23, 2011
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Topic: Open Discussion / I'm back hey, yeah there have been a few changes, but darkrune has been unable to do much recently, for reasons strikingly similar to yours…… |
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May 4, 2011
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Topic: Open Discussion / Dark Rune is Dead! oh, and darkrune, im trying to be on more often, so we can get a chat going on |
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Apr 29, 2011
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Topic: Open Discussion / Dark Rune is Dead! sort of, it can be learned in your spare time, though if you can focus on it its easier |
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Apr 26, 2011
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Topic: Open Discussion / Dark Rune is Dead! well i got no skills whatsoever, but a hi, every once in a while would be nice, let us know you are alive and doing well, i mean we are “friends” right |
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Apr 8, 2011
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Topic: Open Discussion / Dark Rune is Dead! ok, just making sure you havn’t kicked the bucket, forcing us to find some way to hijack the server so we can continue development of this game |
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Apr 6, 2011
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Topic: Open Discussion / Dark Rune is Dead! it may have happened again!!! |
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Mar 27, 2011
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Topic: Bugs / Messed up hands bug [fixed] is there a possibility that some improvement has been made on this bug yet? |
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Mar 4, 2011
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Topic: Bugs / Messed up hands bug [fixed] so, any word on the error yet? |
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Feb 18, 2011
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Topic: Bugs / Messed up hands bug [fixed] when doing pvp the starting hands are always the last 7 cards in the deck, rather then the saved hands. this is not a code error since my debugger isnt showing up anything so it must be a misstype in the code |
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Feb 9, 2011
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Topic: Bugs / not a bug but spelling error [fixed] the awards for attack of the undead have survivor written as surviver. |
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Feb 8, 2011
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Topic: Challenges and Invitations / Looking for challenges I am |
