Recent Posts by furon

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Feb 28, 2012
Avatar furon 179 post(s)

Topic: Ideas / incoming wall of text

well, i could modify pre-existing code if possible to make some of the cards, but not anything that involves anything new. course thats not your problem , you kid “is”. not that they are a problem, they just are the thing that is blocking your coding time if i know correctly.

 
Feb 20, 2012
Avatar furon 179 post(s)

Topic: Ideas / incoming wall of text

area of effect, basically it hits anything in a small area ex.. 3×3 grid

 
Feb 20, 2012
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Topic: Bugs / wild animals not working [fixed]

seems fine now, could have been something stupid with comp

 
Feb 19, 2012
Avatar furon 179 post(s)

Topic: Ideas / incoming wall of text

first some ability ideas

Poison-basically a dot, like 1/30s
quick- like flying but cant fly over units or buildings
Fury- when health is below x unit gains y attack.

now the cards

Berserker
2iron, 1wood, 1gold
6 attack, 1 armour, 12 health
when health is below 5 it gets 6 attack

tracker
3 wood 1 iron
4 attack 14 health
pay 1 mana, target unit in attack range gets poisoned 1 4:00
fast move

health amulet
2 iron
target humanoid gains 7 max health

wood sprite
1 wood 1 mana
4 attack 6 health
-4 attacks vs forests
sacrifice to heal 10 health to a forest or forest guardian

rabid infection
1 wood 1 mana
target animal gains 5 attack and gets poison 1 permenant

accelerate
1 mana
target unit gets quick

gift of flight
1 mana 1 gold
target unit gets flight

war elephant
2 iron 3 gold
7attack mass attack to front
2 armour 22 health
slow

alpha wolf
3 wood 1 gold
6 attack 10 health
fast fast arrival

wolf cave
1 stone
12 health
sacrifice an animal to gain 5 pop

floating stones
2 stone 1 mana
flying
30 health
building (it can move)

dragons lair
3 stone 2 iron
generates 1 mana/minute
all direction attack
10 attack 3 armour 20 health

elk
1 wood
1attack
5 health
very fast move

pikeman
1 wood 2 stone
4 attack 12 health
1armour
reach attack

novice pyromancer
1 gold 1 mana
2 attack 7 health
deal 2 damage to a target in spell range 3 of pyromancer

terra shift
1 stone 1 mana
fill all unoccupied squares with stone(15hp)
and all units and buildings take 10 damage

scrying stone
3 stone
1 mana look at your opponents hand

balistae
2 wood 2 stone 1 gold
0 attack 15 health
pay 1 wood and 1 stone deal 3 damage to target unit or building

tidal surge
2 stone 1 mana
change all squares to muddy terrain(slows units speed by 5 seconds)

skull shaman
1 pop 1 gold
3 attack 9 health
pay 1 pop to heal 5 health to target undead

skeletal drake
2 pop 1 gold 1 iron
6 attack 12 health
flying
mass attack to front
slow move

burn the unholy
2 mana 1 wood
spell range 5
deal 10 damage to all undead units

witch hunt
4 wood 1 pop
destroy all units that have mana or pop in their cost

house
1 wood 1 stone
15 health
gain 3 max pop

Also is it possible to modify the mass attack to front and the attack to all directions to make an aoe type ability?

 
Feb 11, 2012
Avatar furon 179 post(s)

Topic: Bugs / wild animals not working [fixed]

selecting a different deck seems to be problematic too…

 
Feb 10, 2012
Avatar furon 179 post(s)

Topic: Bugs / wild animals not working [fixed]

no worries, actually it was a faster response than i expected

 
Jan 31, 2012
Avatar furon 179 post(s)

Topic: Bugs / wild animals not working [fixed]

or is wild animals not working?…

 
Jan 31, 2012
Avatar furon 179 post(s)

Topic: Bugs / spelling error

for the resource tutorial description father is spelt wrong

 
Jan 31, 2012
Avatar furon 179 post(s)

Topic: Ideas / Sense of Accomplishment

I think having a Basic purchase market, mainly basic resources, a few different basic creatures (armored guard, wolf, lexa ect..) and maybe some things like wood wall, and a low tier spell or 2 available would help allow people some control as to their starting deck, but make most cards haveing to come from duels/tourneys ect.. would be ideal, to both maximise trading while still allowiing people to modify their deck if no-one is online to trade with.

 
Dec 3, 2011
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Topic: News / New Version: Improved Awards, Better Performance

hurrah

 
Oct 25, 2011
Avatar furon 179 post(s)

Topic: Questions & Answers / Not so FAQ

cards are idle for varying times uppon summoning usually 15? seconds or so, unless it states fast, very fast or instant arrival.

the card times are this i believe (might have been changed)

Here is the speeds table

Attack
12 very fast attack
18 fast attack
24 (normal attack)
36 slow attack
48 very slow attack

Movement
3 very fast
6 fast
12 (normal)
24 slow
48 very slow

Construction (play on buildings)
3 very short build time
6 short build time
12 (normal)
24 long build time
48 very long build time

Arrival (play on Units)
0 instant arrival
3 early arrival
9 (normal)
18 late arrival
36 very late arrival

Artefact Play: 5
Spells Play: 0

Production: 12, 18, 24, 36, 48

Production Speed is not explicitly named on the card, and there are exceptions.

 
Jul 27, 2011
Avatar furon 179 post(s)

Topic: Open Discussion / Dark Rune is Dead!

hopping for some sign if darkrune in the near future

 
Jun 17, 2011
Avatar furon 179 post(s)

Topic: Guestbook / fun game

it is, i am able to keep track of almost all happening in this game.this being mainly because i am one of the senior players so i have seen all the developments, plus suggested a few myself (storyline, parasite beetle, forest spider)

 
Jun 17, 2011
Avatar furon 179 post(s)

Topic: Decks / vp

not bad, but a quick yato would rape you, or parasite beetles and goblin invaders to steal your vp’s

 
Jun 16, 2011
Avatar furon 179 post(s)

Topic: Guestbook / fun game

i would gladly accep your challenge, except for the fact pvp is suffering from a bug atm.

 
Jun 16, 2011
Avatar furon 179 post(s)

Topic: Ideas / start game after you make your placements, and other ideas

its true they get their initial cards down instantly, but after that, the are actually slow, given they havn’t been updated to the new card times, wich used to be longer.
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interesting idea, but might not be a good one, as it may imbalance certain cards, whose only drawbacks are their slow times.
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pharmacy, city upgrade.
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cool idea, and wouldnt be hard to implement.

 
Jun 16, 2011
Avatar furon 179 post(s)

Topic: Questions & Answers / is it possible to win vs Attack of the Living dead?

its a survival, you are supposed to last as long as possible

 
Jun 14, 2011
Avatar furon 179 post(s)

Topic: Bugs / Messed up hands bug [fixed]

as far as i know this bug has had no work done on it yet, though darkrune has had little time to work anyways

 
Jun 7, 2011
Avatar furon 179 post(s)

Topic: Guestbook / "A different type of Card Game"

good to see new members, unfortunalely there is a bug in pvp that screws up starting hands, so its impossible to pvp propperly right now.

 
May 23, 2011
Avatar furon 179 post(s)

Topic: Open Discussion / I'm back

hey, yeah there have been a few changes, but darkrune has been unable to do much recently, for reasons strikingly similar to yours……

 
May 4, 2011
Avatar furon 179 post(s)

Topic: Open Discussion / Dark Rune is Dead!

oh, and darkrune, im trying to be on more often, so we can get a chat going on

 
Apr 29, 2011
Avatar furon 179 post(s)

Topic: Open Discussion / Dark Rune is Dead!

sort of, it can be learned in your spare time, though if you can focus on it its easier

 
Apr 26, 2011
Avatar furon 179 post(s)

Topic: Open Discussion / Dark Rune is Dead!

well i got no skills whatsoever, but a hi, every once in a while would be nice, let us know you are alive and doing well, i mean we are “friends” right

 
Apr 8, 2011
Avatar furon 179 post(s)

Topic: Open Discussion / Dark Rune is Dead!

ok, just making sure you havn’t kicked the bucket, forcing us to find some way to hijack the server so we can continue development of this game

 
Apr 6, 2011
Avatar furon 179 post(s)

Topic: Open Discussion / Dark Rune is Dead!

it may have happened again!!!

 
Mar 27, 2011
Avatar furon 179 post(s)

Topic: Bugs / Messed up hands bug [fixed]

is there a possibility that some improvement has been made on this bug yet?

 
Mar 4, 2011
Avatar furon 179 post(s)

Topic: Bugs / Messed up hands bug [fixed]

so, any word on the error yet?

 
Feb 18, 2011
Avatar furon 179 post(s)

Topic: Bugs / Messed up hands bug [fixed]

when doing pvp the starting hands are always the last 7 cards in the deck, rather then the saved hands. this is not a code error since my debugger isnt showing up anything so it must be a misstype in the code

 
Feb 9, 2011
Avatar furon 179 post(s)

Topic: Bugs / not a bug but spelling error [fixed]

the awards for attack of the undead have survivor written as surviver.

 
Feb 8, 2011
Avatar furon 179 post(s)

Topic: Challenges and Invitations / Looking for challenges

I am