Monitored Posts
|
Sep 20, 2010
|
Topic: Card Suggestions Werewolf Transform: pay two population to increase health to 20 Plains wolf (As you can probably see, I’m a bit obsessed with wolves. Here are some that aren’t so wolf related.) Spy Glimpse: reveal enemies hand. (30 sec recharge.) Hunting hounds. 8 attack against animal units. undead hunter. 8 attack against undead units. mercenary. 8 attack against human units. |
|
Sep 14, 2010
|
Topic: Card Suggestions mana-strider or pay 10 mana instead and it comes in as a I like the idea of haaving a choice on the payment of the creature |
|
Aug 19, 2010
|
Topic: Card Suggestions inferno hammer target weaponwielder gains 2 attack and + 5 damave vs buildings, and +5 vs forests |
|
Jul 14, 2010
|
Topic: Card Suggestions elven cleric cast cost:2 wood attack:1(very fast attack) effect 1: for 1 mana, heal one organic target for half of the the targets current health(30 seconds) OR … effect 2: for 3 mana, heal all friendly organic creatures by 2 health(1 minute) |
|
Jul 12, 2010
|
Topic: Card Suggestions Greatsword/Zweihander/Claymore Equipment, use on 1 weapon user. Increase attack by 1, gives unit option to attack three spaces at once in front. 36 second refresh. |
|
Jul 12, 2010
|
Topic: Card Suggestions Need both more equipment, mechanical and stone based cards. Ballista 1 wood, three iron Deal five damage to any unit within range. Slow Attack. Normal move. Cost 1 iron to attack. Attack:5 |
|
Jun 29, 2010
|
Topic: Card Suggestions Nova bursts |
|
Feb 5, 2010
|
Topic: Card Suggestions life bolt Goblin warrior blackpowder musket seige catapault |
|
Jan 17, 2010
|
Topic: Card Suggestions Nullify Armor (Spell) Reduces the targeted unit or building’s armor to 0. |
|
Dec 8, 2009
|
Topic: Card Suggestions DRUID’S GROVE (Event) Transforms your castle into Druid’s Grove. 5 armor +1 Wood Storage Draw – 24 sec: draw a card. |
|
Dec 8, 2009
|
Topic: Card Suggestions FORTRESS (Event) Transforms your castle into a Fortress. 5 attack + 5 Max Population Draw – 24 sec: draw a card. Increases current and max population by 5 and adds attack capabilities to Castle. |
|
Dec 8, 2009
|
Topic: Card Suggestions ELVEN TOWER (Event) Transforms your castle into a Elven Palace. 4 armor +1 Iron Storage Draw – 24 sec: draw a card. This would immediately increase iron and wood storage but not allow expansion future of stone storage, at least via this method. Expansion of all other resources occurs at a slightly faster rate. |
|
Dec 8, 2009
|
Topic: Card Suggestions NECROMANCER’S TOWER (Spell) Transforms your castle into Necromancers Tower. 3 armor Draw – 24 sec: draw a card. This would make stone and gold expansion quicker, but not allow expansion of other resources. The castle becomes slightly weaker, but also has the bonus ability to generate mana. |
|
Dec 8, 2009
|
Topic: Card Suggestions I like the possibility of different towers too, but think allowing people to START with a resource cap of 2, especially wood, iron or stone, would be extremely overpowered. Maybe a card that transforms your castle into another building with slightly different abilities would be a way to go. For example… |
|
Dec 7, 2009
|
Topic: Card Suggestions @vlad: Alternate castles is a cool idea. It would take, however, some effort – I add it to my (very long) todo-List. PS: sorry I missed you in the chat – was not on my computer |
|
Dec 7, 2009
|
Topic: Card Suggestions Here is the speeds table Attack Movement Construction (play on buildings) Arrival (play on Units) Artefact Play: 5 Production: 12, 18, 24, 36, 48 Production Speed is not explicitly named on the card, and there are exceptions. |
|
Dec 6, 2009
|
Topic: Card Suggestions Would it be possible to make alternate castles, e.g.
|
|
Dec 6, 2009
|
Topic: Card Suggestions
It is planned, but not possible yet :( I like your idea of unique cards very much. The feature to have your own collection, however, should come first – so rarity becomes important too. Another idea is to give a card a specific power value and have a limit on this value per deck. Say a standard card have a power value of 10 and there are very powerful cards with a value of 20, so you have to but several low powered cards in your deck to afford the powerful one. Power ratings could even adjust automatically. The speed times are fixed. I will post the table here… |
|
Dec 5, 2009
|
Topic: Card Suggestions Fortify |
|
Dec 5, 2009
|
Topic: Card Suggestions Are there specific times for attacks and movement? For example… Very Fast = 5 seconds …or is it a range? Very Fast = 5-9 seconds I just made up the numbers of course. Is there a list anywhere of what these times specifically mean though? Also, is it possibly to alter these times? Such as… Slow or Slow or Slow Blizzard |
|
Dec 5, 2009
|
Topic: Card Suggestions UNIQUE CARDS I’m not sure if you have plans or not to limit the number of certain cards allowed in a deck. Some cards are very powerful and usually very expensive to get into play. You might want to make these cards Unique, meaning that only one of these cards is allowed per deck. Cards like LIGHTNING STRIKE are very powerful, especially considering it only costs 2 resources. Allowing 4 of these in a deck seems a little too powerful to me. This is just one example. Also, some cards have specific names, such as… Arina, the Psychic These cards aren’t exactly strong, but they are given unique names. You might want to consider making them Unique as well. I’m not sure whether you are planning for players to have access to all cards. If not, then these could be Unique cards. You could make another silimar card and make the current named cards a slightly better variation at relatively the same cost. For example… Psychic Arina, the Psychic (Unique) or slightly more expensive Arina, the Psychic (Unique) |
|
Dec 5, 2009
|
Topic: Card Suggestions Is it possible to have cards that produce a certain effect while they’re in play? For example… WEAPONS MASTER (can’t think of a good name) I don’t know much about coding, but I would think this would be fairly easy to implement, at least on the front end. When the card is activated, just add +2 attack to all units. The trick might be the coding for when the card is destroyed. When the card is destroyed or disbanded, it will have to subtract -2 attack from all units. If this is something that you are able to code, there are countless possibilities. Such as… FORTRESS 6 attack For example, a players population is at 28/30 when the card is played. Population increases to 33/35. If the defender is destroyed with a population of 31/35 then the population is either reduced to 26/30 or 30/30 (depending how you want to handle the mechanics of the card). Current population can not exceed max population. I’m not sure whether or not you have plans to limit the amount of specific cards in each deck. Right now there is a limit of 4 of each card per deck. This might be a card that should be limited to 1. This of course is a whole different suggestion. See following post. |
|
Oct 14, 2009
|
Topic: Card Suggestions moral boost looks kinda OP lol are there any lightning bolts or boomerangs? I saw there was a bolt for players but not units. |
|
Sep 15, 2009
|
Topic: Card Suggestions a good sized list coming demon forged platemail Forest power life force spiked wall rejeuvenation Dark Rune (exclusive) spiked shield cursed tomb momentum siphon life russian roulette morale boost |
|
Sep 14, 2009
|
Topic: Card Suggestions momentum crush 1 mana reset all units charge abilitys to 0 |
|
Sep 14, 2009
|
Topic: Card Suggestions Fire drake Comes with hand drawn art (sorry its on lined paper only thing i had at the time) |
|
Sep 13, 2009
|
Topic: Card Suggestions I think cripple is a little weak. How about decreasing by 3 or have an additional “draw a card” |
|
Sep 13, 2009
|
Topic: Card Suggestions Shieldstone 3 mana 20 health as long as this building is standing your population cannot be attacked |
|
Sep 13, 2009
|
Topic: Card Suggestions cripple decrease 1 units attack by one |
|
Sep 8, 2009
|
Topic: Card Suggestions Hey deadwolf, great idea with the storage-reduction. I will definitively build the Lumbermill (or a similar card). I also agree there should be more options for resource management. The only thing I dislike, are the random effects. I dont want to have additional randomness, there is already the card draw. |
