Recent Posts by raptorAZ
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Aug 15, 2010
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Topic: News / New Client is active! haha what a destiny, i have a boring weekend this day and was trolling around the internet, to find something interessing to play. (alles gute, zur geburt deines kindes.) |
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Jan 17, 2010
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Topic: News / Fantasy Cards RT teaser on youtube You can watch this teaser on youtube, http://www.youtube.com/watch?v=yGpikj74Bb8 Enjoy! |
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Jan 11, 2010
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Topic: News / New Cards & Rule Changes I cant really follow you, can you give some exampels for “basic-cards” that are missing? |
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Jan 11, 2010
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Topic: Open Discussion / brainstorming @deadwolf I think this would change FC too much to a RPG |
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Jan 11, 2010
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Topic: Ideas / Stone's Personality & Depletion Concept Im really unsure about the Resource Card-Type. |
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Jan 8, 2010
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Topic: Ideas / Stone's Personality & Depletion Concept Stone has already the biggest health, we cant realy reduce the health of the other res-cards. Iron Mine has 12, if we reduce them to 10, a singel fireball can destroy it. hmm Maybe Fireball should be “only unit” |
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Jan 6, 2010
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Topic: Open Discussion / brainstorming i think we missunderstood each other The main problem is: How can you differentiate the strong/weak cards? but you are right 50% for the units would be ok |
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Jan 6, 2010
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lol a early mind warrior or lexa can stop this deck ;) |
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Jan 6, 2010
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Topic: Open Discussion / brainstorming I would like to solve 2 problems Maybe you recognize that we have a new card, He is the stronger version of the mind warrior offtopic—— In my opinion Warstorm is a realy bad game a much better card-browser-game is this one http://www.thefarwilds.com/download.html but it is still a normal turn-based tcg To recognize the stronger cards Warstorm use different frame colours. In FC we have the problem that all our colours are used for different card types. Ok, we can use different names for the cards. Second Problem, Some players said that some cards should be legends My solution: Here a example, The Armor Guard Siegfried, the Armor Guard. The normal Armor Guard gets to a legends, he gets a name, because he has more experience and power than a normal Guard. 1. the “Name” of the cards is warrantable. And of course, Sir Aran, the Elite Knight can get a weaker version. your voices pls |
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Jan 6, 2010
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Topic: Ideas / Stone's Personality & Depletion Concept so stone will stay like it is. |
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Jan 5, 2010
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Topic: Questions & Answers / Numbers behind the Card Names ok DarkRune, |
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Jan 5, 2010
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ok, but why is call lightning great vs fast decks??? but only 29 cards ;P |
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Jan 5, 2010
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Topic: News / New Artworks I keep it short We have new artworks for
Is the Golden Dragon too dark on your monitor??? |
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Jan 5, 2010
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Topic: Open Discussion / Bad Cards hmm, maybe you are right. And you are right of course we can create both types of cards if we want. |
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Jan 5, 2010
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Topic: Open Discussion / Bad Cards do you think that a range of 7 would be OP?(overpowered)? ? |
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Jan 5, 2010
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Topic: Open Discussion / Bad Cards should the Trebuchet now be a highCost/highCooldown unit? in a card game we should ignore accuracy, |
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Jan 3, 2010
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Topic: Questions & Answers / Numbers behind the Card Names i see you have the first “problems” with this system ;))))) |
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Jan 3, 2010
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Topic: Open Discussion / Bad Cards aha ok, there is another point: we can create different kinds of “catapults” highCost/highCooldown but a high range which one should be the trebuchet? |
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Jan 3, 2010
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Topic: Questions & Answers / Numbers behind the Card Names WOW this is really crazy 1. a max “power” limit for decks is nonsence! i never see it in a TCG and i never want to see this. I dont want be limited in building my deck. sry |
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Jan 3, 2010
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Topic: Open Discussion / Bad Cards bad topic There are some Cards which i really dislike. 1. Wooden Fence This cards seem to me like a “copy” of the stone wall. Better Wooden Fence: def 1 hp 20 but then it is like wall of wisdom…… when i wrote this DarkRune added wall of wisdom i think…. 2. Trebuchet 2 Stone 56 sec : 10 damage to a building |
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Jan 3, 2010
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Topic: Questions & Answers / Numbers behind the Card Names I dont know when i missed it, |
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Jan 3, 2010
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Topic: Ideas / Stone's Personality & Depletion Concept I dont like that Diminishing Returns should be a “default” feature. just my 2 cents |
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Jan 3, 2010
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Topic: News / Beginners Guide & New Tags @Psyclone |
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Jan 3, 2010
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Topic: News / Many new things before xmas this was a little bit to fast ;D i think we should decrease the cost to 1 iron because i compare it with Olun, Master Armorer. The card text is really nice. |
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Jan 1, 2010
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Topic: Ideas / Let's discuss vampires guys but why do you all like vampires?? i was never a fan of this creatures |
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Jan 1, 2010
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Topic: Ideas / Stone's Personality & Depletion Concept another possibility is, It is a small change and dont really change the gameplay. pure wood/gold decks can now involve some stone quarries to produce faster gold than with forests. this will increase the personality of stone. |
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Jan 1, 2010
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Topic: News / Many new things before xmas @ DarkRune My suggestion: The cave dragon should get this ability: cost: 2 Iron 36 sec cooldown 1. This reflect his ancient and rockiness skin. |
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Jan 1, 2010
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Topic: News / Many new things before xmas sry, that it took so long to answer, but in the holidays im really lazy ;) |
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Jan 1, 2010
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Topic: Guestbook / Happy new year! happy new year / frohes neues ;) |
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Dec 24, 2009
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Topic: Guestbook / Merry Christmas @ everybody ;D |
