Recent Posts by fartybrando
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Oct 17, 2009
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Topic: Ideas / sideways attacks? @raptorAZ: alright, maybe I was too quick to judge. But I still disagree. I have played many games of chess and was very close friends with a state chess champion as well as the second best in the state. I have played chess since a very, very young age. And I must disagree that anything about this game has the feeling of chess, besides the existance of a board, pieces, and a battle of wills against an opponent. In chess while it is true that having a piece on your opponents side of the board can be an advantage, it can also just as easily be a weakness. Chess involves a limited amount of pieces that all start on the board, never increase, and all but the pawns can reach any square on the board given enough time. and with no health bar… the difference between getting a ‘piece/card’ past your opponents lines of defense in this game and in chess is overwhelmingly differnet. in my opinion. Like I’ve said before in my other posts though, I’m not a master TCGer or a master game maker or a master advertiser or master at judging what will work well and what won’t. The last thing I need is for my ‘off-the-top-of-my-head suggestions’ to be written in stone simply because nobody else would speak up. |
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Oct 15, 2009
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Topic: News / New Deck: Castle Victory Sadly I do not think the castle victory deck is balanced. I was able to beat BOTH of the ‘hard’ mode enemies with little to no effort. Simply because of one card, the Guard Tower. It pains me to say this because I enjoyed having a big card, and I’m not sure how the deck can survive without it. lol. But the fact is, it has SO MUCH health and a high enough attack that it can wipe down unit after unit after unit without dying. I won each game by simply killing every single unit he put out with two guard towers next to each other, until he had 0 cards left. then i could summon 1 creature and beat him to death. I am not a master coder or deck builder so I can’t say exactly what could fix this without making the deck unplayable. Maybe making it so that two towers cannot be within attack range of each other. Or lowering the hit points. It’s a very hard thing though because on the one hand, you have to have a defense strong enough to make the victory stuff. But not SO strong that it’s unbeatable. I think the only way to solve it is to upgrade the AI so that it keeps the units back. Then once it has a lot of units attacks and destroys the towers. It’s very complicated so I’m not sure what could be done to fix it, cause it’s a win 100% or lose 100% problem. Make it not strong enough and its garunteed loss, make the defense too strong and it’s garunteed win, except versus the lightning bolt decks/building destruction dekcs. Maybe it’s fine the way it is though? Win vs creature decks and Loss vs buildingdmg decks and spell damage decks? BTW it seemed to me like victory points took WAY too long to win. Some games I played took over 600 seconds, and I still never got enough victory points to win. The dark warlock AI (which is way OP in my opinion haha) wins in about 350 seconds, and the hard decks seem to win around that speed too. So apparently castle victory is, what, a 800 second or longer win? lol seems absurd. I don’t know though because I’m not a true “balancer” i’m just good at thinking in real life. lol. i haven’t got a chance to play heroes yet but I bet it’s better. |
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Oct 15, 2009
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Topic: Ideas / sideways attacks? i often seen the cpu getting to my second row within a couple turns and being unable to be hit. It wasn’t until after i was done later that night that I ever considered the possibility of discarding a mana producing building in order to play a defender and drop the baddie. It’s true that it allows for ‘more powers’ by taking away certain functions, but that doesn’t mean every basic function should be taken away so more powers can be issued, should it? More importantly, because its such a huge loss to lose a mana producing building just to block a guy, that basically means that EVERY deck requires several cards that can blast a 2nd row creature or a card that can attack sideways. I think if every single deck requires a certain power, that’s not really a power anymore, that’s a neccessity. @raptorAZ: have you played chess before on a competitive level? Pawns are the only piece that can only move and attack in a forward direction. The ONLY one. What you are thinking of is checkers, a very simplistic, very limited game. I think you are better off making ‘most’ cards have the ability to attack sideways, or at least half, and give relatively good reasons why other units- like brutes or something- cant attack to the side. That would still allow depth without giving far too much movement/placement planning required. that 6/1 card can drop a guy in 4 turns if he gets to the 2nd row, and if your next 4 cards aren’t a sideways attacker, it’s game over if he gets past. (which he can easily because of his cheap cost) |
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Oct 15, 2009
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Topic: Bugs / Application error [fixed] actually now that i think about it, that’s not hte same message exactly… Next time I get it i will copy it and post it here. |
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Oct 14, 2009
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Topic: News / New Deck: Castle Victory winning by different ways is generally interesting. I think you really need to give more reason for the first heroes deck to be played though, as it is they get curb stomped by anything and everything else. |
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Oct 14, 2009
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Topic: Ideas / sideways attacks? Am I the only person that thinks it’s retarded a card can’t attack sideways? If your opponent gets to the bottom of ur map you can’t attack him even if he only has 1 hit point. you could just tank past cards if you had enough hit points. apparently without ‘kill creature’ magic cards or that tower taht can hit in every direction (in the right place), you just lose the game if someone gets to your end of the board. I mean, what is this, checkers? |
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Oct 14, 2009
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Topic: Ideas / Card Suggestions moral boost looks kinda OP lol are there any lightning bolts or boomerangs? I saw there was a bolt for players but not units. |
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Oct 14, 2009
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Topic: Bugs / Application error [fixed] I am getting the same message. I am using safari, so if I ‘reset safari’ and come back, the problem is gone again. This error usually occurs within a page or 2 of finishing a duel. by the way, under the posts when your not logged in, it says “login to replay” it should say login to reply. |
